Override: allows us to manually set the mass or centre of gravity for the component.Motor: allows us to make the body tube into a motor mount, and also edit the properties of the motor.General: allows us to alter the basic attributes of the component.Just below Component name there are several tabs: (Note that this name will then appear in the design tree seen in the Rocket Design panel of the main program window.) Here we can change the name of the current component to anything we choose. If you have a look at the Body tube configuration window you will see that at the top there is a Component name field.
ROCKET LAUNCHER 2.0 ADD ENGINE HOW TO
Let’s start by examining how to customize it ourselves. This window allows you to either select a preset for the component type you are choosing, or make your own. At this point you should be presented with a blank design window in the bottom half of the user interface. It doesn’t matter what we call it at the moment, but go ahead and save the design straight away: File -> Save your design. To start, let's begin a new project: File -> New. There are several types of components available to you as a rocket designer, and you can either customize these to meet your specific needs, or simply load presets from the database. Then we'll build a rocket from scratch to see how it’s done. We will start with a brief discussion on the selection of available components, and then the components used in the A simple model rocket example. If you already know how to design your rocket, you can jump to the next section. After reading this section you should have an understanding of how to start designing your own rockets. In this section we'll look at how to design a basic rocket by examining the A simple model rocket design example. 3.2 Components used in ‘A simple model rocket’.1.1 The Body Tube’ Configuration Window.